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Blightcaster
( 4)
Creature — Human Wizard
(2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
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Blinding Mage
( 2)
Creature — Human Wizard
(1/2)
, : Tap target creature.
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Blood Cultist
( 3)
Creature — Human Wizard
(1/1)
: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
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Blood Scrivener
( 2)
Creature — Zombie Wizard
(2/1)
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
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Bloodbat Summoner
( 0)
Creature — Vampire Wizard
(3/3)
Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
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Bloodline Necromancer
( 5)
Creature — Vampire Wizard
(3/2)
Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
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Bloodline Shaman
( 2)
Creature — Elf Wizard Shaman
(1/1)
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
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Bloodtracker
( 4)
Creature — Vampire Wizard
(2/2)
Flying , Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
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Bogbrew Witch
( 4)
Creature — Human Wizard
(1/3)
, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
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Bone Miser
( 5)
Creature — Zombie Wizard
(4/4)
Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add . Whenever you discard a noncreature, nonland card, draw a card.
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Boneclad Necromancer
( 5)
Creature — Human Wizard
(3/3)
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
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Boros Reckoner
( 3)
Creature — Minotaur Wizard
(3/3)
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. : Boros Reckoner gains first strike until end of turn.
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Braids, Conjurer Adept
( 4)
Legendary Creature — Human Wizard
(2/2)
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
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Brushstroke Paintermage
( 4)
Creature — Human Wizard
(2/3)
: Target permanent's artist becomes the artist of your choice until end of turn.
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Burning Prophet
( 2)
Creature — Human Wizard
(1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
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Burning-Fist Minotaur
( 2)
Creature — Minotaur Wizard
(2/1)
First strike , Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.
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Burrenton Forge-Tender
( 1)
Creature — Kithkin Wizard
(1/1)
Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
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Burrog Befuddler
( 2)
Creature — Frog Wizard
(2/1)
Flash When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.
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Cadric, Soul Kindler
( 4)
Legendary Creature — Dwarf Wizard
(4/3)
The "legend rule" doesn't apply to tokens you control. Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay . If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
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Calculating Lich
( 6)
Creature — Zombie Wizard
(5/5)
Menace Whenever a creature attacks one of your opponents, that player loses 1 life.
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Callow Jushi
( 3)
Creature — Human Wizard
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.
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Capricious Sorcerer
( 3)
Creature — Human Wizard
(1/1)
: Capricious Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
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Captain of the Mists
( 3)
Creature — Human Wizard
(2/3)
Whenever another Human enters the battlefield under your control, untap Captain of the Mists. , : You may tap or untap target permanent.
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Cascade Seer
( 4)
Creature — Merfolk Wizard
(3/3)
When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Cathartic Adept
( 1)
Creature — Human Wizard
(1/1)
: Target player mills a card.
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Cephalid Constable
( 3)
Creature — Cephalid Wizard
(1/1)
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
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Cephalid Illusionist
( 2)
Creature — Cephalid Wizard
(1/1)
Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards. , : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
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Cephalid Pathmage
( 3)
Creature — Cephalid Wizard
(1/2)
Cephalid Pathmage can't be blocked. , Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.
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Cephalid Scout
( 2)
Creature — Cephalid Wizard Scout
(1/1)
Flying , Sacrifice a land: Draw a card.
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Cephalid Snitch
( 2)
Creature — Cephalid Wizard
(1/1)
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
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Chronicler of Heroes
( 3)
Creature — Centaur Wizard
(3/3)
When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.
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Circu, Dimir Lobotomist
( 4)
Legendary Creature — Human Wizard
(2/3)
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
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Clever Conjurer
( 3)
Creature — Gnome Wizard
(2/3)
Mage Hand — : Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
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Clever Lumimancer
( 1)
Creature — Human Wizard
(0/1)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.
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Clone Crafter
( 2)
Creature — — Human Wizard
(1/2)
When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Cloudkin Seer
( 3)
Creature — Elemental Wizard
(2/1)
Flying When Cloudkin Seer enters the battlefield, draw a card.
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Coastal Wizard
( 4)
Creature — Human Wizard
(1/1)
: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
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Coffin Queen
( 3)
Creature — Zombie Wizard
(1/1)
You may choose not to untap Coffin Queen during your untap step. , : Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
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Coralhelm Chronicler
( 3)
Creature — Merfolk Wizard
(2/2)
Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Corpse Augur
( 4)
Creature — Zombie Wizard
(4/2)
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
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Cosi's Trickster
( 1)
Creature — Merfolk Wizard
(1/1)
Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
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Courtly Provocateur
( 3)
Creature — Human Wizard
(1/1)
: Target creature attacks this turn if able. : Target creature blocks this turn if able.
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Covert Operative
( 5)
Creature — Human Wizard
(3/2)
Covert Operative can't be blocked.
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Crackling Spellslinger
( 5)
Creature — Human Wizard
(2/2)
Flash When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Crackling Triton
( 3)
Creature — Merfolk Wizard
(2/3)
, Sacrifice Crackling Triton: It deals 2 damage to any target.
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Crafty Pathmage
( 3)
Creature — Human Wizard
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Crookclaw Elder
( 6)
Creature — Bird Wizard
(3/2)
Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn.
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Crookclaw Transmuter
( 4)
Creature — Bird Wizard
(3/1)
Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
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Cryptek
( 4)
Artifact Creature — Necron Wizard
(3/3)
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Crystal Seer
( 5)
Creature — Vedalken Wizard
(2/2)
When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. : Return Crystal Seer to its owner's hand.
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Cunning Lethemancer
( 3)
Creature — Human Wizard
(2/2)
At the beginning of your upkeep, each player discards a card.
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Cuombajj Witches
( 2)
Creature — Human Wizard
(1/3)
: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
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Curiosity Crafter
( 4)
Creature — Bird Wizard
(3/3)
Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.
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Cursecatcher
( 1)
Creature — Merfolk Wizard
(1/1)
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .
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Cyclone Summoner
( 7)
Creature — Giant Wizard
(7/7)
When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
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Cyclops Electromancer
( 5)
Creature — Cyclops Wizard
(4/2)
When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
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Cytoplast Manipulator
( 4)
Creature — Human Wizard Mutant
(0/0)
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) , : Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
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Dakmor Sorceress
( 6)
Creature — Human Wizard
(*/4)
Dakmor Sorceress's power is equal to the number of Swamps you control.
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Dakra Mystic
( 1)
Creature — Merfolk Wizard
(1/1)
, : Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
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Damia, Sage of Stone
( 7)
Legendary Creature — Gorgon Wizard
(4/4)
Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
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Daring Apprentice
( 3)
Creature — Human Wizard
(1/1)
, Sacrifice Daring Apprentice: Counter target spell.
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Dark Confidant
( 2)
Creature — Human Wizard
(2/1)
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
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Dawnglare Invoker
( 3)
Creature — Kor Wizard
(2/1)
Flying : Tap all creatures target player controls.
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Death Baron
( 3)
Creature — Zombie Wizard
(2/2)
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
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Death Cultist
( 1)
Creature — Human Wizard
(1/1)
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
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Deekah, Fractal Theorist
( 5)
Legendary Creature — Human Wizard
(3/3)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. : Target creature token can't be blocked this turn.
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Deep Gnome Terramancer
( 2)
Creature — Gnome Wizard
(2/2)
Flash Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
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Deepwater Hypnotist
( 2)
Creature — Merfolk Wizard
(2/1)
Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
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Delver of Secrets
( 1)
Creature — Human Wizard
(1/1)
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
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Demilich
( 4)
Creature — Skeleton Wizard
(4/3)
This spell costs less to cast for each instant and sorcery spell you've cast this turn. Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
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Deputy of Acquittals
( 2)
Creature — Human Wizard
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
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Deputy of Detention
( 3)
Creature — Vedalken Wizard
(1/3)
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
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Deranged Assistant
( 2)
Creature — Human Wizard
(1/1)
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
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Derevi, Empyrial Tactician
( 3)
Legendary Creature — Bird Wizard
(2/3)
Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. : Put Derevi onto the battlefield from the command zone.
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Descendant of Soramaro
( 4)
Creature — Human Wizard
(2/3)
: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
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Devotee of Strength
( 3)
Creature — Naga Wizard
(3/2)
: Target creature gets +2/+2 until end of turn.
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